Overview of Classes
There are several classes for you to choose from as your area of study in Deluvia. A class acts as a player template to provide a group of achievable skills and bonuses to aid you in roleplaying.
You are allowed a primary class and secondary class. A primary class is based in combat and a secondary class is your non-combat profession or trade. After you master your beginning class (at Level 300), you will be given options for weapon or spell proficiencies, specializations, dual-class combinations as well as other choices to become powerful in your area of study.
You get better skills and bonuses as you move up in levels within your class. You move up in levels by getting experience fighting monsters and completing interesting achievements throughout the world of Deluvia. Every few levels offers up a new skill that you’ll be able to unlock with skill points. You get skill points also through gaining levels and other tasks you perform.
Primary Classes
- Cleric
- Fighter
- Mage
- Ranger
- Rogue
- Wanderer
Secondary Classes
- Brewer
- Captain
- Engineer
- Farmer
- Merchant
- Miner
Each stat affects attribute checks for various skills and elements in the game. For example
- Strength (STR) :: damage
- Dexterity( DEX) :: hitting/dodging
- Constitution (CON) :: hitpoints
- Intelligence (INT) :: skill points
- Wisdom/Faith (WIS):: enchanting
- Charisma (CHR) :: trading
CLERIC ✚
A cleric studies and prays under their chosen diety and receives abilities for their service. They have a high amount of Wisdom/Faith which aids in concentration and meditation (mana) for their spells. They also can gain a higher proficiency in bludgeoning weapons which serves as their holy instrument in focusing their deity’s power through them.
The range of skills that they have lends them to becoming a support member for larger parties, as they provide much aid to groups in strength, speed, healing and more. There are even a few paladin spells thrown in for you to test out, just in case you decide to upgrade to that class after your clerical mastery. (LVL 300)
Stat Mods
STR: -1
DEX: 1
INT: 1
WIS: 2
CON: -1
CHR: 0
Allowed Armor
Leather, Chain
Allowed Weapons
Staff (stick), Wood Mace (wood spade), Stone Mace, Gold Mace
SKILLS
Diagnose (LVL 1) CLICK FOR DETAILS
Get detailed information about target health and effects
Skill Point Cost: 0
Bandage (LVL 11) CLICK FOR DETAILS
Heals your target while holding a bandage (PAPER)
Skill Point Cost: 0
Summon Food (LVL 9) CLICK FOR DETAILS
Pray to your diety for sustenance
Skill Point Cost: 1
Mace Neophyte (LVL 15) CLICK FOR DETAILS
Increased damage from maces
Skill Point Cost: 1
This starts the player down the path of becoming a grandmaster mace wielder
Mace Apprentice (LVL 25) CLICK FOR DETAILS
Increased damage from maces
Skill Point Cost: 1
Prerequisite: Mace Neophyte
Feeblemind (LVL 12) CLICK FOR DETAILS
Weakens your enemy’s intellect
Skill Point Cost: 1
Better Bandage (LVL 31) CLICK FOR DETAILS
Heals your target while holding a bandage (PAPER)
Skill Point Cost: 1
Mace Expert (LVL 45) CLICK FOR DETAILS
Increased damage from maces
Skill Point Cost: 1
Prerequisite: Mace Apprentice
Medic (LVL 33) CLICK FOR DETAILS
Gives the cleric a good amount of damage avoidance for a short period for themself
Skill Point Cost: 1
Prerequisite: Bandage
Mana Potion (LVL 49) CLICK FOR DETAILS
Increased damage from maces
Skill Point Cost: 1
Mace Master (LVL 105) CLICK FOR DETAILS
Increased damage from maces
Skill Point Cost: 1
Prerequisite: Mace Expert
Holy Aura (LVL 34) CLICK FOR DETAILS
A passive aura of strength that helps you over come the evil
Skill Point Cost: 1
Cure (LVL 41) CLICK FOR DETAILS
Simple Cure bleed and poison effects from other players
Skill Point Cost: 1
Prerequisite: Better Bandage