Classes

Overview of Classes

There are several classes for you to choose from as your area of study in Deluvia. A class acts as a player template to provide a group of achievable skills and bonuses to aid you in roleplaying.

You are allowed a primary class and secondary class. A primary class is based in combat and a secondary class is your non-combat profession or trade. After you master your beginning class (at Level 300), you will be given options for weapon or spell proficiencies, specializations, dual-class combinations as well as other choices to become powerful in your area of study.

You get better skills and bonuses as you move up in levels within your class. You move up in levels by getting experience fighting monsters and completing interesting achievements throughout the world of Deluvia. Every few levels offers up a new skill that you’ll be able to unlock with skill points. You get skill points also through gaining levels and other tasks you perform.

Primary Classes

  • Cleric
  • Fighter
  • Mage
  • Ranger
  • Rogue
  • Wanderer

Secondary Classes

  • Brewer
  • Captain
  • Engineer
  • Farmer
  • Merchant
  • Miner

 


Each stat affects attribute checks for various skills and elements in the game. For example

  • Strength (STR) :: damage
  • Dexterity( DEX) :: hitting/dodging
  • Constitution (CON) :: hitpoints
  • Intelligence (INT) :: skill points
  • Wisdom/Faith (WIS)::  enchanting
  • Charisma (CHR) :: trading

CLERIC 

A cleric studies and prays under their chosen diety and receives abilities for their service. They have a high amount of Wisdom/Faith which aids in concentration and meditation (mana) for their spells. They also can gain a higher proficiency in bludgeoning weapons which serves as their holy instrument in focusing their deity’s power through them.

The range of skills that they have lends them to becoming a support member for larger parties, as they provide much aid to groups in strength, speed, healing and more. There are even a few paladin spells thrown in for you to test out, just in case you decide to upgrade to that class after your clerical mastery. (LVL 300)

Stat Mods

STR: -1
DEX: 1
INT: 1
WIS: 2
CON: -1
CHR: 0

Allowed Armor

Leather, Chain

Allowed Weapons

Staff (stick), Wood Mace (wood spade), Stone Mace, Gold Mace

 

SKILLS

Diagnose (LVL 1)  CLICK FOR DETAILS

Get detailed information about target health and effects

Skill Point Cost: 0


Bandage (LVL 11)  CLICK FOR DETAILS

Heals your target while holding a bandage (PAPER)

Skill Point Cost: 0


Summon Food (LVL 9)  CLICK FOR DETAILS

Pray to your diety for sustenance

Skill Point Cost: 1


Mace Neophyte (LVL 15)  CLICK FOR DETAILS

Increased damage from maces

Skill Point Cost: 1

This starts the player down the path of becoming a grandmaster mace wielder


Mace Apprentice (LVL 25)  CLICK FOR DETAILS

Increased damage from maces

Skill Point Cost: 1

Prerequisite: Mace Neophyte


Feeblemind (LVL 12)  CLICK FOR DETAILS

Weakens your enemy’s intellect

Skill Point Cost: 1


Better Bandage (LVL 31)  CLICK FOR DETAILS

Heals your target while holding a bandage (PAPER)

Skill Point Cost: 1


Mace Expert (LVL 45)  CLICK FOR DETAILS

Increased damage from maces

Skill Point Cost: 1

Prerequisite: Mace Apprentice


Medic (LVL 33)  CLICK FOR DETAILS

Gives the cleric a good amount of damage avoidance for a short period for themself

Skill Point Cost: 1

Prerequisite: Bandage


Mana Potion (LVL 49)  CLICK FOR DETAILS

Increased damage from maces

Skill Point Cost: 1


Mace Master (LVL 105)  CLICK FOR DETAILS

Increased damage from maces

Skill Point Cost: 1

Prerequisite: Mace Expert


Holy Aura (LVL 34)  CLICK FOR DETAILS

A passive aura of strength that helps you over come the evil

Skill Point Cost: 1


Cure (LVL 41)  CLICK FOR DETAILS

Simple Cure bleed and poison effects from other players

Skill Point Cost: 1

Prerequisite: Better Bandage


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